If this is set and the goal is reached, the bot will no longer farm until it falls below the specified number of days, or unless config training:1 or config training:2 is enabled.Ĭombined with buildnpcmin and buildnpcmax, this tells the bot what levels of npcs you wish to have it build for you. If this is not set, or the goal is not reached, the bot will farm your npcs once every 8 hours. will limit farming to the specified number of days based on your troops' food consumption. This goal sets a limit in days for the amount of food obtained when farming npc's, Y.A.E.B. You can manually reset it by typing \resetfarminghistory in the Commands window. will automatically detect maintenance and reset your farming cycle after it relogs. If npclimit is set and reached, the bot will restart again at the nearest npc every hour instead to train your heroes. The bot starts with the closest npc and works it's way out, restarting again every 8 hours with the nearest. For level 5 npcs, this default is 550 ballista. If a hero is sent on a npc farming run, and it's attack attribute is below 50, the bot will send the default number of ballista regardless of what you set. You can change the default troops used with the config settings ballsused or npctroop. The bot is automatically programmed to send the proper safe amount of transports and ballista (for lvl 1-5 npcs), or transports, archers, and layers (for 6+ npcs) based on the level of the npc and your logistics research. The bot will farm npcs in a radius around your city as specified in distancepolicy. Level 10 npc farming is configured seperately and will be explained further down this page. Level 1-5 npcs can be farmed with no losses for free resources with the proper research and troops, whereas level 6+ npcs cannot be. Enabling this config will start the bot npc farming for you.
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